Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5
Do you want to become the master of Unreal Blueprint visual scripting?
Do you aspire to create a game like GTA5?
Unreal Engine 5 is the world's most open and advanced real-time 3D creation tool for game development. This engine is renowned for creating games such as Fortnite, PUBG, Borderlands 3, Observer, and Star Wars Jedi: Fallen Order.
In this course, I will start with the basics and progress step by step, covering everything you need to know to develop a game like GTA5.
We will design a complete and vast city, create a shooter character, and develop weapon systems for three different firearms (Pistol, Rifle, and Sniper). We will also create AI enemies, a chaos-driven car system, AI-controlled cars, game user interface, game modes, and rules. The best part? You'll accomplish all of this using Blueprints, so no prior experience in programming or C++ is necessary.
All the necessary assets will be provided, ensuring you can easily follow along.
In this course, we will cover:
- Unreal Engine 5 Basics: A comprehensive guide for beginner game developers.
- Blueprint Scripting Basics: I will cover all the fundamental types and components of Blueprint scripting in UE5.
- How Blueprints Work: Understand the logic behind Blueprint scripting and create your own game logic.
- Creating a City Map: Develop a complete and expansive city for your game.
- Shooter Game Development: Start building a shooter game from scratch, beginning with a blank project and character class.
- Weapons: Implement a comprehensive weapon system for three different firearms (Pistol, Rifle, and Sniper), covering shooting, ammo count, reloading, aiming, and more.
- Game UI: Design a complete game user interface displaying weapon information, health bars, and enemy count.
- AI Shooter Enemies: Implement AI controllers, Behavior Trees, Blackboards, BTTasks, BTServices, BTDecorators, random location finding, player chasing, and shooting logic.
- AI People: Create four different AI-controlled characters, set up patrolling points, and enable them to run when they receive damage.
- Chaos Vehicles (Drivable Cars): Develop fully functional drivable cars using the Chaos system in UE5.
- AI Cars: Use spline paths, implement stop-go functionality, enable cars to stop if obstacles are in front, and allow dynamic possession and exit of cars during runtime.
- Traffic Lights: Design a complete traffic light system that halts AI cars and pedestrians when the light is red.
- Gun and Health Pickups
- Game Modes and Rules
- Packaging the Final Project
Who this course is for:
- Who wants to become the master of Blueprint scripting in Unreal Engine 5.
- Game developers who want to create a game like GTA 5
- Game developer of any level (Beginners, intermediate and advance)
- Game developers of any level (Beginner, intermediate and advanced)
- Who wants to learn AI in Games
- Environment designers